Tuesday, August 26, 2008

hi5 Mobile Launches in 26 Languages


mobile has arrived. For all of those that have been waiting patiently for this social network to have a dedicated and optimized version of its service on your mobile device, here it is. And for a bit of boasting on hi5’s end, the social network’s mobile presence spans 26 different languages upon launch, setting out to create a new precedent for a global reach on the mobile front.

This makes a great deal of sense for a network like hi5, that has a large international user base, which translates into a need for ready mobile access, as many other countries use their mobile phones more often than a PC.

So what can you do on hi5’s new mobile network? Send messages, update your status, share photos, and add new friends, to name a few features. As far as media-sharing goes, users are pretty well covered, though I’m interested in seeing how networks will continue to push the boundaries in regards to third-party applications and advertising therein. As hi5 already supports OpenSocial, and has just announced its added support for Widgetbox’s OpenSocial applications, it’s clear that hi5 is ready to offer more options to both its developer community and user base at large.


From other ends of the spectrum we’re seeing development from services like Frengo that are setting out to make third-party applications more adept and integrated into mobile devices for broadened support, and such efforts could fit in well with hi5’s focus and desire to really promote its mobile offering as a full-on alternative to PC users on a global scale. Supported mobile devices include the iPhone, Nokia, Motorola, Blackberry, LG, Samsung, and Sony Ericsson.

VIA : mashable

Andy Roddick vs. The Undertaker

USA Network will show the U।S. Open tennis tournament followed by WWE's Monday Night Raw tonight, and if you think tennis and professional wrestling would be hard to market together, then you haven't met the creative geniuses at the WWE:

Another Game Innovator Is Shut Down By Copyright Claims



This is a new commercial of iPhone 3G, it talks about App Store.

Over the past couple months we have covered the tale of Scrabulous, the popular Facebook application which brought the traditional game of Scrabble to the online environment. After more than nine months of threats, Hasbro, the owner of Scrabble, finally created their own version of the game and, more importantly, sued the makers of Scrabulous.

Now, an eerily similar situation is taking place through the iPhone App Store. The maker of a Tetris-like game called "Tris" reports that due to legal action by the Tetris Company, he is going to remove the application from the App Store. Apple, he says, demanded he resolve the dispute personally or they would "take action." Although the developer believes he is on fairly firm legal ground, as a poor college student, he cannot afford the time or money to defend his application. He calls the approach "little more than petty bullying."

This scenario and Scrabulous are indicators of the increasing importance of the platform operators who have the ability to shut down applications (and in the case of Apple, even disable previously installed applications). The developers who are building on these platforms are beholden to gatekeepers which, more often than not, err on the side of over-enforcement.

Saturday, August 23, 2008

Airtel techies dare iPhone hackers

When it comes to iPhone hackers, techies at Sunil Mittal’s Bharti Airtel expect to have the last laugh. They claim even the most deadly hackers on the planet won’t be able to crack the codes that support the iPhone’s Airtel applications with rival company SIMs.

So, even if a hacker manages to make voice calls from an Airtel iPhone using the SIM of a rival GSM operator, he would be denied access to both exclusive icons – ‘Airtel Live’ and ‘Airtel Apps’-- which are gateways to the full spectrum of Airtel applications built into the iconic gizmo.

This means a potential hacker of an Apple iPhones procured from Airtel won’t get to access to either content or entertainment features on Airtel Live -- a customised portal designed purely for Airtel subscribers.

With no access to Airtel Live, he can’t access any text, audio, video, static images, music or gaming options available on the preloaded Airtel Live portal application.

Neither does he get to use the powerful Google search engine.

Worse, the hacker also draws a blank if he tries activating any super secure applications like mobile payment (m-Check) that can otherwise be accessed by Airtel users by clicking the ‘Airtel Apps’ icon on the iPhone.

m-Check, would typically enable a user to manage his Airtel account or even do money transfers from his iPhone. Confirming this, Bharti Airtel’s IT director Jai Menon, who is also chief information officer (CIO) of Bharti Enterprises told, “Even if a hacker figures out a way to make voice calls from an iPhone procured from our stores using a non-Airtel SIM, he will not be able to access any of the ‘Airtel Live’ or ‘Airtel Apps’ features built into all the iPhones sold by Airtel.

We’ve built in suitable levels of security to ensure both applications remain out of bounds for hackers. All iPhones distributed by Airtel will run on OSX (Version 2) OS which also powers Apple notebooks worldwide.”

He adds, “Airtel’s IT group has worked with Apple for over a year to uniquely evolve a bunch of operator-specific applications on the iPhone. In fact, Airtel is perhaps the only mobile operator besides Australia’s Optus that has evolved operator-specific applications on Apple’s iconic phone.”

Incidentally, “developing operator-specific iPhone applications was pretty much a stealth exercise that transpired by leveraging Airtel’s service delivery platform, which is a $100 million tech initiative,” said Menon.

india times

Thursday, August 21, 2008

Burning Blu-ray soon be standard in Windows


In the near future, an update of the Windows operating systems should allow the user to burn Blu-ray without resorting to a third party software. Dubbed Feature Pack for Windows Storage, the necessary extension is currently in beta test. Ultimately, it should be proposed for versions XP, Vista and Windows Server 2008. A time supporter of HD DVD format led by Toshiba, Microsoft seems to have taken the party to fully follow the lead of the Blu-ray technology, developed by Sony in particular.

Alongside this interface offering support for burning Blu-ray, Microsoft offers within the Feature Pack for Windows Storage other two extensions: the first, called Active Storage Platform, will restrict a password or certification ' access to a USB device, while the second will allow थे management of smart cards and type ICCD CCID।

source: techarena ,

techarena

Wednesday, August 20, 2008

Intel gives 'turbo' boost to Nehalem


After politics, place the ads produced. In his keynote, Pat Gelsinger, current vice president of Intel company, has devoted much of his time in Nehalem, the new Intel architecture that will make his first steps with the Core processors i7 (see The successor of the Core 2 Duo Core will be the i7). Pat Gelsinger first indicated that the first i7 Core processors will arrive well in the market at year-end. While the characteristics of the Nehalem architecture have already been widely discussed, to start with four hearts on a monolithic design enjoying each HyperThreading technology, integration of a memory controller DDR3 on three channels, using a new bus system, the QPI, or the addition of 4.2 SSE instructions.



Intel today lifted the veil on the features in terms of energy management processor said. While Intel processors benefit all of the current clock gating, the Core i7 inaugurate the Power Gating, a name that implies a change in the manufacturing process. The idea is to effectively extinguish anything that might be, and each one of hearts, independently, all with a minimum leakage current between transistors. Côté operating frequencies, each heart has its own frequency modulation and voltage and Intel will function with Nehalem Turbo Mode appeared on Penryn processors for laptops. When an application does not use all hearts, hearts are turned off unused and frequency of the first two hearts increases automatically. By default this increase corresponds to a predetermined ratio will it be possible to modify the Core i7 Extreme processors, although this parameter is also dependent on the TDP processor.

SOURCE

Online Multiplayer, Cross-Platform Gaming Coming to iPhone


Neutron, Exit Games' cross-platform multiplayer gaming service, just got upgraded with iPhone support, the company announced today.

The service is said to include real-time, turn-based and tournament multiplayer options, game lobbies and various matchmaking capabilities, buddy lists, leaderboards, profiles, in-game voice and text chat and last, but certainly not least, billing and in-game microtransactions.

“The iPhone presents a very unique opportunity for mobile online gaming as it is both specifically designed for online services and comes with the App Store, an already successful and accessible distribution channel”, said Christof Wegmann, CTO of Exit Games. “Neutron’s support of this new and innovative mobile device will ensure that iPhone game developers have a means to take advantage of its wireless connectivity and add social gaming features.” Wegmann further adds, “The iPhone will surely establish itself as a dominant mobile gaming platform and we’re pleased to support multiplayer and social features in games developed for the device.”

Exit Games today announced that its cross-platform multiplayer gaming service, Neutron®, is now compatible with the iPhone™. This new compatibility update allows game developers to integrate online multiplayer and social gaming features into iPhone games by using Neutron technology, as well as cross-platform capabilities between an iPhone and other mobile devices, PCs and game consoles.
Features of the Neutron multiplayer and social gaming platform include, among others:
• Real-time, turn-based and tournament multiplayer options
• Game lobbies and various matchmaking capabilities
• Buddy lists, leaderboards, profiles, etc.
• In-game voice and text chat
• Billing and in-game microtransactions


“The iPhone presents a very unique opportunity for mobile online gaming as it is both specifically designed for online services and comes with the App Store, an already successful and accessible distribution channel”, said Christof Wegmann, CTO of Exit Games. “Neutron’s support of this new and innovative mobile device will ensure that iPhone game developers have a means to take advantage of its wireless connectivity and add social gaming features.” Wegmann further adds, “The iPhone will surely establish itself as a dominant mobile gaming platform and we’re pleased to support multiplayer and social features in games developed for the device.”
The fully managed Neutron service platform minimizes risk and time-to-market for even the most complex multiplayer and community game development projects on all platforms. Neutron 5.0 SDKs provide a broad variety of connectivity features out-of-the-box, and together with its hosting services it enables game developers to integrate sophisticated online features at minimum time and cost investment. Neutron continues to leverage large user communities, supporting online gaming on the mobile, PC and console platforms including J2ME, BREW, Windows Mobile, Flash Lite, Blackberry

Tuesday, August 19, 2008

Logitech Cordless Desktop Wave Pro


The Logitech Wave Pro might catch your attention: its "wave" design "cradles your hands" for added comfort. The keys themselves are shaped and laid out in such a way that your hands won't have to move much - if you know how to type properly, that said. If the hands aren't moving, the palms have to rest on something soft: a cushioned palm rest area. Each of us will have different keyboard preferences, so you really have to try one for a few minutes.

You're plenty familiar with the first half of the equation, but the new critter promises to last up to six whole weeks on a full charge, and the included USB plug enables users to charge and work if they're okay with a temporary tether. You'll also find a 1,600DPI sensitivity rating, MicroGear precision scroll wheel and eight programmable buttons. Look for the happy couple to land in the US in October and Europe in mid-November for $129.99, while the mouse alone will go for $79.99 two months earlier in each region

PS4 and Xbox '720' to arrive in 2011-2, estimates Crytek

At a keynote session during this year's GC Developer Conference, taking place in Leipzig, Germany, Crytek president and CEO Cevat Yerli revealed his belief that the new next generation of consoles from Microsoft and Sony will hit the market in 3-4 years' time.

"The PlayStation 4 and Xbox '720' will arrive in 2011 or 2012, we think," said Yerli. "But this is just our estimate - we don't know, and even if Microsoft and Sony told us, I couldn't say because it would be under NDA.

"But we think in three to four years' time, although there are good reasons why it should be 2010 already...but we'll see."

Yerli, giving a talk on "The Future of Gaming Graphics", also explained Crytek's plans for a new version of its in-house engine to be released in 2012, but stated his belief that the effective current gaming maximums would remain at resolutions of 1920x1080 and 60 frames per second until that time.

He also added that he believed GPUs and CPUs were on a collision course, with the former becoming more effective at general computing, and the latter more effective at parallel tasks - and that software such as DirectX 11 would help that collision to happen towards the end of 2009.

The first title to use Crytek's current development technology, CryEngine2, was last year's Crysis, with a new title - Crysis: Warhead - to be released in a few weeks. CryEngine 2 took 25 engineers four years to put together, and used the original CryEngine as a base - which itself took an average of 20 engineers three years to build.

source gamesindustry

Saturday, August 16, 2008

PSP Modifcation Dictionary


Alot of people are asking questions such as "whats a rom?" or "whats firmware?" and i decieded to make this lil dictionary for psp related terms. its a work in progress and i expect people to contribute to it.

A

Ad-Hoc: a localized network used to play multiplayer psp games

B

Brick: Psp rendered dead. firmware corrupted

Bricker: A program designed to brick a psp, or render it useless

C

Capture.prx: plugin that enables screenshots on psp

Cintro: Movie played at the psp's boot instead of a image

Corrupted data: file that is corrupted that psp with this firmware can´t read.

CSO: Psp .iso file that has been compressed to take up less space on the memory stick

Custom Firmware: Independently coded versions of Sony's firmware, utilizing addition features, the ability to play the latest games, and access to homebrew applications

Cold Boot: Opening image you see when you first boot the psp (such as the sony of america image on stock psps)

Convert: Changin file format to another

CWCheat: PRX file that allows the user to change aspects of a game and modifiy its parameters

CXMB.prx: Plugin for ctf themes that has to be enabled in recovery mode if you wan`t to have ctf themes

Ctf theme/format: Type of custom theme in another format

D

Dead Pixel: defective pixel that remains unlit on the psp

Devhook: Program used to launch .iso files and homebrew as well as launch newer UMD's

Downgrader: Program used to turn back a psp's firmware and make it useable for homebrew

Dump: Extracting information from a source, such as firmware or umd

E

Eboot: a .pbp file that allows the psp to execute homebrew applications

ELF: executable and linking format - now appears as the default binary format on operating systems such as Linux,
Solaris 2.x, and SVR4

Epsilon Bios: Bios files used with the Undiluted Platinum mod chip

Emulator: program used to imitate other video game systems
related: Roms

Exploit: a vulnerability in the psp's firmware that allows homebrew and downgraders to be used

EXP: export file - Some programs will use the .EXP file extension to denote an export from that program

F

Flash: Chips built into the psp that stores the firmware. Accessed via custom firmware mods

Flash Player: media player used to play .flv files. aslo supports SOME internet flash websites

FLV: Format used by the psp's flash player. files downloaded in .flv format are viewable from the memory card

Firmware: The psp's embedded operating software. Stored on a flash-rom module

G

GTA: Grand Theft Auto: Liberty City Stories. Used for downgrading 3.03 to 1.50 firmware

Gameboot: Video seen at the very beginning of the psp's boot cycle

H

Homebrew: Homemade games or applications coded by a independent programmer.

HENC Homebrew Enabler Revision C. Application used to launch homebrew in newer firmwares
aslo: HEND

HEND: Homebrew Enabler Revision D: Application used to launch homebrew in newer firmwares. updated version of HENC

Hello World: Small homebrew program used to show homebrew capibilities on newer firmwares.

I

Infastructure: psp network used to find access points and get on the internet

Iso: digital version of a optical based video game. similar to a rom

IsoCompressor: computer program that can convert game file(iso,cso,dax etc.) to another file.

INI: initialization file, or INI file, is a configuration file that contains configuration data (i.e. idiom terms)

J

K

Kernal: Component used to control resources within the psp.

KXploit: Method of running homebrew by utilizing 2 folders. one with a % and one without. EX: snes_TYL and snes_TYL%

L

LCD: Liquid Crystal Display. the type of screen the psp uses

M

MAC Address: Number assigned to the psp in order for it to be identified on a network

Magic Memory Stick: Moded memory card with files to unbrick/install custom firmware on offical firmware psp. Pandora battery is also needed to unbrick/install custom firmware.

Magicgate: Sony's copyright protection for memory sticks

MP4: MPEG-4. Video format used by the PSP.

Memory Stick: The psp's memory card. comes in various sizes, from 32mb all the way up to 8gb

MS: Abbreivation for Memory Stick

MSO: Root of the memory stick

N

O

Open Edition(OE): type of custom firmware

P

Pandora battery: Moded battery which is in use to unbrick/install custom firmware on psp with officall firmware. The magic memory stick is also needed to unbrick/install custom firmware.

PBP: .PBP files are used by the Sony PSP console to launch software such as a firmware update

POPS: Sonys built in Playstation (ps1,psx,psone) emulator. 3.xx firmware and up

PMF: Process Management Files - define the metrics that an application could collect during runtime

PSP: Sony's handheld portable gaming system. PSP stands for Playstation Portable

PSPVideo9: Computer program used to convert video files over to mp4 to be played on the psp

Proof of Concept: a coders prototype towards a future program

PRX: a .prx file. external plugin used in custom firmware to help customize the functionality and looks of the psp's firmware

Ptf format/theme: Very simple type of custom theme in another format
Q

R

RAW: raw image file contains minimally processed data from the image sensor of a digital camera or image scanner

Recovery Menu: Menu used to alter various settings on a psp w/ custom firmware installed. accessed by holding the R button at boot

Rip: Slang term used when extracting information from a optical source, such as a CD or DVD. similar to a Dump

Root: Uppermost folder on a memory card

Rom: digial version of a cartridge based video game
related:Emulators

RCO: File extension, located resources file. holds the data of functions the psp have, such as text, sounds, icons, or actions

S

Semi-Brick: When the psp enters a partial brick state, including but not limited to xmb problems, blue screen of death (BSOD) and a "black screen" at boot. occurs only in Custom Firmware psp's

Stuck Pixel: red, green or blue pixel caused by a defect in the psp's screen

T

TA-082: Motherboard update by Sony to attempt to prevent downgrading

Theme: Collection of icons, sounds, font, and wallpaper to check the look of the psp's xmb

TIFF: Known exploit using the PHOTO menu in a psp

U

UMD: Universal Media Disk. Sony's chosen format for games and movies

Undiluted Platinum: Psp Mod Chip. Allows two different firmwares to be used

USB: Universal Serial Bus. The prefered method of getting data on and off of a memory stick. requires a usb cable

V

VSH: Folder within psp's flash module that contains files related to the psp's theme

W

WLAN: Wireless Local Area Network. Links the psp to a wireless router

WMA: Windows Media Audio. compressed audio format supported by the psp

X

XMB: Cross Menu Bar used to access settings, music, videos and the internet in addition to the psp's settings

Y

Z

source afterdawn

Need for Speed goes Undercover in November 18

EA CEO John Riccitiello caught during an investor conference in June, saying that the next Need for Speed game, Need For Speed Undercover, would be a "much better game" than Need for Speed ProStreet. Rather than focus exclusively on racing, the game would sport a stronger mission structure and "narrative hook" akin to the 2002 Jason Statham action flick.


EA officially announced Need for Speed Undercover for the Xbox 360, PlayStation 3, PlayStation 2, PlayStation Portable, Wii, Nintendo DS, PC, and mobile devices. True to Riccitiello's word, the street racer will feature a number of live-action cutscene sequences, and the publisher has secured the talents of starlet Maggie Q (Balls of Fury, Mission Impossible III) to lead its efforts. Ms. Q will play the role of Agent Chase Linh, who oversees players as they infiltrate the underground racing scene to upend an international crime syndicate.

As noted by Riccitiello, Undercover will feature gameplay that resembles 2005's NFS: Most Wanted, emphasizing car chases, underground racing, and highway battles. The shift in direction, according to Riccitiello, was possible because EA's Vancouver-based Black Box is no longer being "tortured" by a one-year development cycle. GameSpot will have its first impressions of the retooled racer next Wednesday.

Need for Speed Undercover is expected to drift onto retail shelves in North America on November 18, with a European release following on November 21.

Friday, August 15, 2008

FIrst images of Batman game




he first screenshots of Eidos and Rocksteady's Batman game have appeared on the internet - and they look fantastic.

Batman: Arkham Asylum - which has nothing to do with the Bale films - is a dark and gritty action-come-stealth game based on the DC Comic books.
Combat focuses on both stealth and speed with the use of only three buttons; attack, throw and stun. There are also plenty of boss battles in the game, which apparently requires you to use various gadgets to keep Batman on top.

"Batman: Arkham Asylum offers players the chance to battle Gotham's worst villains with Batman's physical and psychological strength in a graphically distinct and story-driven game," said Warner Bros Interactive Entertainment boss Martin Tremblay.

"We look forward to working with Eidos on expanding DC Comics' world-renowned character Batman in the game space with a noticeably different feature set in an incredibly dark interactive environment," he added.

Wednesday, August 13, 2008

Final Fantasy XI Boss Takes At Least 18 Hours To Beat?


There's one boss that stands above all others in Final Fantasy XI. Pandemonium Warden. Never seen it myself (never even played FFXI myself), but I'm assured he's a tough cookie. So tough, in fact, that when the guild BeyondTheLimitation tried to take him on the other day, they ran into some problems. Namely, that it was taking hours to defeat just a single form of a monster that had already changed form 20 times. In the end, the guild had to call it quits, because after 18 hours of combat members of the party started throwing up and passing out from exhaustion. 18 hours? We get it Square, tough bosses are tough, but 18+ hours of combat isn't fun. It doesn't sit well with the game's own warning message, either.

BOMB-USB Terrorist of design


Description

A BOMB on your Desk!!

Tuesday, August 12, 2008

EA unveils DS 'puzzle-platformer'

EA has unveiled a new DS platformer that (in its words) combines "the action of an adventure game with the challenge of a puzzle game." Interested?

The fantastically-named Henry Hatsworth in the Puzzling Adventure separates puzzle and platforming elements between the DS's two screens, and you can choose to switch between the two at any time.

As you progress through the 30-plus levels in Hatsworth, you're challenged with completing puzzles and defeating puzzle enemies in order to gain power ups, health, and energy to charge up the moustached adventurer.

Hopefully the first screenshots to the right will help demonstrate a bit clearer how it works.

Evolution or revolution? Suspense builds for Wii 2


Nintendo fans rejoice: there may well be a new arrival in the group's family of consoles sooner than you think. Satoru Iwata, president of the Japanese computer games group that has been lauded for its ability to attract new waves of gamers, has admitted that the company is hard at work on a follow-up to the motion-sensing Wii.

Mr Iwata said this week: “The hardware team started work on the next thing as soon as they were done with their previous project, but what they think up doesn't necessarily become a product.”

However, the speculation that has followed Mr Iwata's hint demonstrates the interest in Nintendo's next offering.

Fans around the world are salivating over how far the concept of motion-sensitive accessories might go: a full body suit that would capture a player's every movement is one suggestion, as is the possibility that Nintendo would dispense with the television as its chief means of displaying games and favour projecting everything on to the inside of a mask. There is even talk of a mind-controlled console that could take the form of a claw-like unit strapped to the head, which would translate brain activity into movement.

And it is not only gamers who have been known to hyperventilate when considering the possibilities of Nintendo's next offering.

Investors, who have goggled at the increase in the company's profits — which surged in the first quarter by 33.7 per cent to 107.3 billion yen (£507 million) and buoyant share price, may have been forced to reach for the smelling salts when considering the issue of what will come next.

One question that is exercising the investors is how Nintendo will handle the economics of that project. Will it just be a technological beef-up of the Wii platform — a Wii2 — or will the famously innovative company take things in an entirely new direction?

And amid the adulation, some gamers, too, are wondering whether the Wii has reached its limits. Its graphics are perfectly good, but the machine's lack of computing horse-power is evident when its games are compared with those on the Playstation 3 or Xbox 360.

Analysts are worried that the company's historical practice of “front-loading” its software line-up — squeezing at least 70 per cent of the most attractive titles into the console's first two years - may force the timing of a Wii2 more fiercely than in the past.

However, it is not just the traditional gamers who are thinking beyond the Wii. The ever-growing “casual” gaming community - those people tempted into the world of video games for the first time by either the Wii or Nintendo's handheld DS console - may not necessarily be satisfied for much longer.

Hiroshi Kamide, a games analyst at KBC Financial Products, said: “The casual gamer's tastes today are pretty basic but they won't be in five or ten years' time.

“The ones who came into gaming with the Wii are going to become more demanding and Nintendo will not be able to fob them off with the level of graphics and processing it is offering in the Wii today. Nintendo has got to make a pretty tough decision about whether the next Wii is going to be evolution or revolution,” he said.

To maintain its margins, the bill of goods - components, assembly and shipping — for the Wii2 would have to be about $250 (£130) initially and fall to about $100. If Nintendo were to launch its next-generation Wii within three years, $250 would probably buy it about the same graphics and processing power as are currently included in the Xbox 360. By then, Microsoft may have stepped up a level of sophistication.

Dawn Paine, marketing director at Nintendo UK, is confident that there is still a “huge appetite” for the Wii in its current form across the world.“The Wii is still finding its way into new markets. It is being played more in public areas like pubs and we heard recently that it was used in a care home,” she said.

VIA : business.timesonline

Cop-Confiscated PS3 Replaced with 360

Dustin Waller, of Cleveland, N.C. (this is where my mother, I shit you not, foxhunts) got a Playstation 3 from his fiancee, who bought it either used or refurbed for $350 from an independent games retailer at a mall down the road in Salisbury. Tuesday, Waller gets a visit from the police up the road in the other direction, Statesville, who said the PS3 was stolen goods. They'd tracked him after he unwittingly signed on to PSN using the previous owner's ID. After the police confiscated the PS3, Waller went back to the store to get a refund. He got a 360 instead, and thinks the cops asked the store to provide it.

This case is kinda funny because a PS3 gamer, who says he's "just not had luck with Xbox consoles," ends up with a 360 essentially by police action. But it's fascinating for the police work involved. The Statesville police had been investigating a string of burglaries and this PS3 was among the property stolen. Find the seller and they can unravel the rest of it, of course. So they were watching for that PSN ID to log on, and when Waller went looking for some PSN games, the detectives tracked his IP address, and then got a search warrant to get records from his ISP.

Waller is not the suspect, the guy who sold it to the mall retailer is. Originally Waller went back to ask for a refund and was told that was against store policy, and left empty-handed. The store later gave him a 360, which Waller thinks was done at the prodding of the Statesville cops. But in terms of actual value of the two consoles, Waller estimates he's down $150. Plus he was just getting the hang of the SixAxis (kidding).

Anyway, Waller took the story public because he wanted the retailer to take some responsibility for checking out those who sell it used items. And it's useful advice for you folks too. If you notice anything fishy about a refurb you bought, get on the phone with the seller and/or the po-po, before they get a warrant and come to you first. Because they are total Microsoft fanboys

[ via ]

Microsoft: Square Wanted FFXIII on 360

The question that many gamers were asking after Microsoft's E3 press conference was "How did Final Fantasy XIII end up on the Xbox 360?" Way back in July, Microsoft Global Marketing Manager Albert Pennello explains:
I think the most obvious reason that they made the announcement is just looking at the success of our console...Square has done games for us in the past, and I think there’s a point where Square just has to look at the Xbox 360, the install base and attach rates that we’re seeing and actually has to make a decision on their own that it’s the right thing to do for them...

I think it’s easy to assume that something’s going on behind the scenes, I think the more obvious answer is we’re doing really well and the game creators want their games to be where the most people and the most consoles [are], and right now that’s the Xbox 360.

For third party publishers, multi-platform makes sense. Still rather curious why it's not on the Xbox 360 in Japan, though...

GMC to launch its upgraded pc case 'R-3 Corona Color'


GMC announced the launch of its upgraded pc case 'R-3 Corona Color' in Korea market, which is available in hot-pink, lime-green and ocean-blue.

Featuring vertically-equipped ODD, the R-3 Corona Color adopts a blue LED ring which appears on the front panel brings out the simplicity. Suggested price is 45,000(KRW).

GTS World Racing on iPhoneTM


A demonstration of GTS World RacingTM for iPhone

70% of Games Lose Money, Says Ex-Sony Exec; Gambling to Help Fund Future Development

Only three in ten games make enough money to recover development costs, former Sony executive Chris Deering stated in a Edinburgh Interactive Festival keynote.

Prior to his appointment as president of Sony Europe, Deering served as the head of Sony Computer Entertainment Europe during the launch of the original PlayStation, PlayStation 2 and PSP, which gave him significant knowledge of Sony's internal and external development strategies. He resigned from Sony in 2005.

By 2011, Deering estimates that there will be 2.5 billion potential gamers across the world with cable and internet providers being a part of the "competitive array," according to Develop.

With more competitors coming in and publishers rarely breaking even, he said "something is going to have to be there to make up the difference," such as "creative use of hybrid online/offline advertising revenue models" and in-game gambling.

"Gambling will become a source of development funding," noted Deering. "Perhaps not directly, but this area can provide some sources of income which eventually be directed back to the developer."

Another potential source of revenue is online microtransactions, with Microsoft stating that paid downloadable content can help retail games bring in an extra $21 million.

Other companies are exploring the arena of free-to-play PC games. EA DICE is currently prepping Battlefield Heroes, which will be supported by microtransactions and web-based advertising, while id's Quake Live is centered around in-game advertising.

VIA :shacknews

Saturday, August 9, 2008

Street Fighter Online Gets Naughty, Nearly Naked


These new "rare items" for the hideous Street Fighter Online: Mouse Generation from Daletto are too hot for TV... and Japanese online gaming publications. They're so sexy, so revealing, even we can't show you what they're wearing. And that's mostly because the new downloadable items for Street Fighter Online in question — Chun-Li's "Virgin White" and Baichoufu's "Wild Panther" underthings — were mosaicked out before we got to 'em. It wasn't an editorial decision.

We like that Daletto is pandering to the SFO player. We've always wanted to see an oddly jointed, low polygon Chun-Li prancing about awkwardly in virgin white something and appreciate that the developer went the extra yard.

VIA :]

Friday, August 8, 2008

21 Upcoming Wii Games to Drool Over

#21: Wii Music

ETA: Late 2008
Why You Should Give a Damn: Two years ago the world got the first glimpse of Wii Music, when Shigeru Miyamoto used an early version of the software to conduct an orchestra as it played the theme from Legend of Zelda. This fall, you'll be able to play Wii Music, too, and share the joy of creating music with everyone. Use your Remote and Nunchuk with up to three other friends to play parts in a six-part band harmony, using one of over sixty instruments of your choice. While the E3 demo was sorta lame (we blame that drummer dude), the prospect of performing classic Nintendo tunes with friends is pretty interesting.

#20: Red Steel 2

ETA: September 16, 2008
Why You Should Give a Damn: Little is known about Red Steel 2 right now which was confirmed in the Official Nintendo

#19: Star Wars: The Force Unleashed

ETA: September 16, 2008
Why You Should Give a Damn: In Star Wars: The Force Unleashed you'll be able to use the Wii Remote and Nunchuk as you take on the role of Darth Vader's secret apprentice in an adventure that spans the gap between Episode III: Revenge of the Sith and Episode IV: A New Hope. Use your Sith powers to hunt down and slay the surviving Jedi scattered across the Galaxy, while also eliminating any Stormtroopers or Rebels who try to stand in your way. Use your Force powers to push enemies away, hurt objects, leap impossible distances, fire the Dark Side's force lightning, and dive upon your enemy with speedy aerial dashes moves. It's being developed by a different team than the PS3 and Xbox 360 versions, and will include exclusive stages as well as versus mode that should tide you over until The Clone Wars: Lightsaber Duels comes out (more on that game later).

Magazine, aside from one tremendous fact: it will be one of the first third-party games to support the Wii MotionPlus accessory introduced with Wii Sports Resort. That means the clunky swordfighting so many complained about in the original game is going to be replaced with the smooth, precise, realistic sword battles you can get a taste of in Wii Sports Resort's fencing mini-games. With an overhauled swordfighting system, Red Steel 2 could deliver on all of the sword n' gun crime action that the original game promised.


#18: Samba de Amigo

ETA: September 23, 2008
Why You Should Give a Damn: One of the original arcade rhythm games, Samba de Amigo, is coming back for the Wii, with new Wii Remote support that removes any need for expensive peripherals. Shake a pair of Wii Remotes like maracas in time with the beats onscreen, aiming high, low, or at waist level. Strike a pose when the indicator comes up onscreen, holding the Wii Remotes as indicated. Pick from dozens of hot Latin songs, and post your scores on the global Leaderboards. You can even make a Friends List to compare your scores to those of people you know. Finally, when you've played all the songs to death, you'll be able to download new songs via the Wii Pay & Play service. If Nintendo lets a few classic Mario tunes free from the grip of Wii Music, we'd download them in a second

#17: Star Wars: The Clone Wars: Lightsaber Duels

ETA: November 1, 2008
Why You Should Give a Damn: Enter the world of the upcoming Star Wars: The Clone Wars movie, and use the Wii Remote to engage in long-awaited lightsaber combat. In Star Wars: The Clone Wars: Lightsaber Duels, you'll be able to play as one of ten characters, including Anakin Skywalker, Obi-Wan Kenobi, General Grievous, Asajj Ventress, Mace Windu, Count Dooku, and Ahsoka Tano. Carefully composed 3D graphics capture the look and feel of the animated film. Parry blows in defensive stance, or use the power of the Force to overwhelm your opponent with super-damaging blows. Lock sabers and play one of a variety of mini-games to see who can ultimately gain the advantage. While we're discouraged that the game won't include Wii MotionPlus support (boo on Nintendo's ultra-secrecy), LucasArts has been working on making Wii Lightsaber controls for some time now and we bet it'll be near perfect when the duels start.



#16: Call of Duty: World at War

ETA: November 11, 2008
Why You Should Give a Damn: The Wii version of World at War is going to offer everything the PC/360/PS3 version of the title will, along with extra features the other versions of the title won't support like Wii Zapper support and improved camera movement. Running on a modified CoD 4 engine, Call of Duty: World at War takes the Call of Duty franchise back to World War II. This time the emphasis is on conflict in the Pacific Rim, pitting you against the devious tactics of the Imperial Japanese army and the hostile jungle environment. Use the flamethrower to burn out the enemies waiting to trap you. The game's premiere at E3 caught the eye of many critics--it's one of the best looking Wii games we've seen yet. If the gameplay can match the visuals, the Wii could finally have a FPS on par with the HD consoles.


#15: Animal Crossing: City Folk

ETA: November 16, 2008
Why You Should Give a Damn: Now you can take the fun of the GameCube's hit Animal Crossing online with the Nintendo Wi-Fi Connection. Visit your friends' towns, or welcome up to three friends at once into your town to play games or just mess around. Each copy of Animal Crossing: City Folk ships with the new WiiSpeak microphone, designed to sit freely in the room and let everyone present enjoy talking to your online friends. Visit the new Big City area to customize your characters with new haircuts and costumes. You can even make your main character look like your favorite Mii! As long as we can still deface our friends' towns, we'll gladly take another trip to Animal Crossing.


#14: Castlevania Judgment

ETA: November 18, 2008
Why You Should Give a Damn: Everybody wanted a Castlevania Wii game. Nobody really expected a 3D fighting game, but life's full of surprises like that. Castlevania Judgment is, in fact, a non-stop stream of surprises. The Wii controls are light and floaty, with plenty of waggling for attacks and dodging. All of the environments are from classic titles in the Castlevania franchise, and you can collect and unleash sub-weapons on your opponents. Every character has characteristic attack, dodge, and super moves you can use to defeat your opponent. There will be fourteen playable characters, including Simon Belmont, Alucard, Maria Renard, Dracula, and Death. If anything, it's a nice change of pace from the 36 straight awesome-yet-cliched 2D adventure-RPGs we've been seeing on the portables.


#13: No More Heroes 2

ETA: TBA
Why You Should Give a Damn: Okay, yeah, technically this game hasn't been announced yet. Come on, it's only a matter of time. Sales were solid, reviews were good, and creator Suda51 is on record wanting to make a sequel: "Then he confessed, 'Actually, I'm really willing to make a sequel version--and right now I'm asking if it can be made...I think No More Heroes is a great game, there's no other action game like it for the Wii. If it was a band, it would be really energetic, like the Arctic Monkeys.'" No More Heroes was one of the greatest Wii games to date, and when the sequel hits, it's going to be even better.

#12: Wii Sports Resort

ETA: Spring 2009
Why You Should Give a Damn: Wii Sports is great, but you can only play the same six events for so long. Wii Sports Resort offers an all-new selection of events, and comes with the Wii MotionPlus add-on. With Wii MotionPlus, the Wii Remote becomes more sensitive than ever. Your Mii onscreen will copy every move you in an incredible new realistic way. Throw a Frisbee, steer jetskis, and even swordfight your friends as every movement you make registers onscreen with absolute accuracy. We can't wait to hear what other summer games Nintendo has in store. Suntan lotion rubdown contests, plz.


#11: Dead Rising: Chop Till You Drop

ETA: 2009
Why You Should Give a Damn: Want to kill a shopping mall full of zombies? Then the Wii version of Dead Rising is your game. Running on the Resident Evil 4 Wii engine, Dead Rising: Chop Till You Drop boasts motion controls and tons of zombies to hack through on every screens. Try to survive as time passes around you, making critical decisions about who to save and when to play it safe. Wield a fantastic variety of weapons scavenged from the mall around you, including katanas and a wide variety of gag weapons. While the Wii can't handle quite as many zombies on screen as the Xbox 360, we'll gladly trade that for less Otis and, oh yeah, text that 70 percent of the population can read!

#10: Mario Super Sluggers

ETA: August 25, 2008
Why You Should Give a Damn: Wii Baseball's fun and all, but wouldn't it be better if you could hurl fireballs, eggs, and magic rainbows all over the field? Of course it would, that's why Mario Super Sluggers exists. Super Sluggers takes the addictive controls from Wii Baseball and matches them up with the fantasy-sports vibe as seen in the GameCube's Mario Superstar Baseball. Create dream teams that mix and match the 42 available characters (including Miis!), and have them battle it out across ten arenas in day or night conditions. Play Challenge Mode to gather characters for your team as part of an adventure story. We've already seen one Mario sports winner thus far on the Wii with Mario Strikers Charged... can the plumber go two-for-two?


#9: Tales of Symphonia: Dawn of the New World

ETA: November 18, 2008
Why You Should Give a Damn: The long-awaited sequel to the GameCube's greatest RPG is coming to the Wii, with new Wii Remote support. In Tales of Symphonia: Dawn of the New World, you'll be able to navigate your world with a simple point-and-click system using the Wii Remote pointer. Enjoy sidequests at your local guild and play a variety of mini-games. In battle, maneuver a party of up to four members to exploit the Flex Range Element Enhanced Linear Motion Battle System (which is similar to Tales of Innocence's Battle System) to do extra elemental damage to your foes. You can also exploit elemental alignments in order to capture, breed, and add any of the game's over 200 monsters to the party to fight as an AI-controlled ally. It's like Pokemon, except you actually cares what happens in this story.


#8: Deadly Creatures

ETA: Early 2009
Why You Should Give a Damn: Imagine you're a spider, or maybe a scorpion. The world is teeming with other creatures, all enemies or prey. Some you can defeat, easily, while others are beyond your power. You travel through a desert world, made enormous by your tiny size, while you can crawl on any surface. Creatures like snakes, lizards, and humans are enormous creatures with the power to wipe you out instantly... but you can fight back, too, if you're smart and quick. Deadly Creatures takes this exact approach to gameplay, and the result is an action game unlike anything else. Be a deadly scorpion or desert tarantula and see how long you could survive. It doesn't look like there'll be a game adaptation of Honey, I Shrunk the Kids anytime soon, so we'll have to make do with this.


#7: Onechanbara: Bikini Zombie Slayers

ETA: Early 2009
Why You Should Give a Damn: It's right there in the title: the game has girls in bikinis and zombies--do you really need another reason to want to play Onechanbara? Well, in addition to the game's brilliant premise, it also plays a lot like Devil May Cry only with a hell of a lot more blood. As you slaughter enemies in the game, your weapons accumulate gore and blood making them more difficult to handle and weaker overall. Finally, a game that accurately depicts the results of violence.


#6: Fatal Frame IV

ETA: Early 2009
Why You Should Give a Damn: The latest addition to the acclaimed Fatal Frame survivor-horror franchise, Fatal Frame: Mask of the Lunar Eclipse is exclusive to the Wii, developed in a partnership between Tecmo and Suda51's Grasshopper Manufacture (who also brought us No More Heroes for the Wii). Use your camera to fight off hostile ghosts, or to take photographs of friendly and neutral ghosts. Use the Wii Remote to control your flashlight, or enter first-person mode to control your camera. Enjoy eerily beautiful graphics that push the Wii's limits, with no load times to stop the action as you move from room to room. Solve the mystery that haunts three girls who survived a kidnapping on a mysterious island, and return years later to try and unlock their repressed memories.


#5: The Conduit

ETA: Early 2009
Why You Should Give a Damn: Who says you've got to own an Xbox 360 to get your sci-fi first-person shooter on? What looks to be a cross between Killzone and Perfect Dark, visually speaking, High Voltage's The Conduit can give you all that along with Wii Remote controls that'll make you never want to touch analog sticks again. Fight the alien Drudge that spawn endlessly from Conduits placed in every level. Destroy Conduits to secure the level, and use your ASE droid to solve devious puzzles. Customize every aspect of your controls, from which button does what to pointer sensitivity and running speed. Most importantly, it will have online multiplayer, which we've been aching to have on the Wii thus far. If this game works out, we can finally get our frag on, Wii-style.


#4: de Blob

ETA: September 26, 2008
Why You Should Give a Damn: de Blob is an upcoming puzzle game about rebellion against a drab, grey world. As the titular Blob, you can tweak the evil overlords by bouncing off the landscape and the citizens to splatter them with glorious fun-giving color. Start as a clear Blob and then pick up color by slamming into the paint cans hidden throughout the city. Once you've got a color, then slide, bounce, and smear your new color all over the city. As the color brings life back to your surroundings, the soundtrack becomes more lively, with every new shade adding new instruments to the tune. Sorta sounds like Katamari Damacy in reverse, which we can dig.

#3: Mega Man 9

ETA: September 2008
Why You Should Give a Damn: Feel like new games are too weak, too easy for you? Sick of seeing bleeding edge graphics hyped like nothing else about a game could matter? Want to play something that'll kick your ass and make you come back for more? You want to play Mega Man 9, a hardcore old-school blast from the franchise's NES past. Enjoy pure 8-bit gameplay and a kickin' chiptune soundtrack as you try to beat eight new Robot Masters... if you can survive their levels. Spike pits, disappearing platforms, giant enemies with punishing attacks, Mega Man 9's got everything that ever made you throw a controller across the room. While this game is promised for other consoles, Mega Man and Nintendo have the strongest history, and the Wii Remote is the most natural, NES-feeling controller on the market. Who needs Achievements when you can have authenticity?!


#2: Wario Land: Shake It!

ETA: September 22, 2008
Why You Should Give a Damn: A 2D platformer, hand-drawn by the artists at Production I.G.? Yes, please. Nintendo is resurrecting Wario's first game series, the Game Boy Wario Land games, with a spectacular new version for the Wii, Wario Land: Shake It!. Smash and bash your way through puzzling levels hiding lots of gold to hoard and secret treasures to nab. Grab hold of enemies and shake them into submission, or Stun the entire screen with Wario's huge ground pound! Toss enemies into switches and other useful targets, and aim perfectly by tilting the Wii Remote. You can even buy maps from Wario's old nemesis Captain Syrup, who may or may not really be on your side this time. You want a hardcore Nintendo franchise for the holidays? Here it is.


#1: MadWorld

ETA: Early 2009
Why You Should Give a Damn: Your name is Jack, and you're trapped in DeathWatch, a violent, extreme death sport. You have a chainsaw strapped to your arm and a world full of deadly props like spiked walls, metal girders, and sign posts. Your goal is to kill the enemy, in as brutal and spectacular a fashion as possible, but without becoming dehumanized by DeathWatch's terrorist organizers. So with the crowd cheering and color commentary praising your every move, you need to go out and tear your opponents (sometimes quite literally) apart. With stylish black-and-white graphics and a hardcore rap soundtrack, MadWorld is a comic book thrill ride from hell. If Sin City and Gears of War had a baby, that spawn would be called MadWorld.

source : (game pro)

Nintendo Being Sued Again


Nintendo has received yet another lawsuit, and just after they finished one up that saw them out of pocket with some cash, but what is it for this time, the Nintendo DS touch screen has infringed upon something.

That's right Nintendo is being sued over the Nintendo DS infringing upon a patent set by Mr. John R. Martin, from Illinois America, and the patent basically covers "touch screen and pointing device gaming technology".

However there is a problem with Mr. John R. Martin's claim as the Nintendo DS was released in 2004 his patent was filed in August, 2005 however apparently while this particular patent is more recent, it's actually the continuation of a series of patents first filed all the way back in 1995.

If your just wondering what his touch-screen device was, it's a gambling device that uses GPS and has something to do with gambling laws. The image above is a drawing from Martin's patent application and illustrates how he envisioned for the Gambling device to be. While Martin does not specifically refer to the DS, the form of input he describes seems to fit the DS as opposed to the Wii's motion-sensitive input.

Thursday, August 7, 2008

Infinite Storage Capacity for iPhones

The iPhone and iPhone 3G have been and are offered with storage capacities of 16GB at most. While many will find the 16GB is more than enough to store all their music, pictures, emails, and a good chunk of their video library, there are those out there with media libraries that can easily eclipse the iPhone 3Gs 16GB of flash memory. For those people, 16GB is a good compromise between media portability and handset size and cost, but far from an ideal storage capacity.

Apple patent application for remote iTunes media access for iPhone

Not only does a physical storage limit require users to pick and choose which media is transferred to the iPhone, but transferring 16GB (or more) of data (music, videos, pictures) can take quite a long time. Synchronizing the iPhone with just a few GB’s of data has proven to take longer than is convenient.

To that end, Apple is looking to bring almost infinite storage capacity to their iPhone and iPhone 3G handsets. The move would allow heavy media-users to virtually keep all their media on their iPhones, without having to pick and choose what music albums or videos make the cut in to the iPhone’s limited memory banks.

The breakthrough in endless storage capacity wasn’t made in flash memory technology or miniature hard drives, but rather in a fundamental change in the way Apple handles media storage. A recent patent application has come to light that details technology that would have iPhones and iPhone 3Gs streaming media, in real-time, from their desktop iTunes libraries.

“For instance, a personal computer can be turned on and connected to the Internet to enable a portable device to access the media items stored on the personal computer,” according to Apple.

Rather than having massive iTunes libraries sitting in their home computer, inaccessible to iPhones in the wild, future versions of iTunes and the iPhone’s Mac OS may allow users to stream the media wirelessly over the air to their handset. The technology relies on storing just the meta-data associated with the media content, which sports a significantly (1% or less of the media’s total file size) smaller footprint, in the iPhone’s flash memory. The metadata describes a media file’s attributes - file size, title, artist, creation date, etc. - but not the actual media content itself.

The “lightweight” metadata would in turn be represented on the iPhone as “virtual media items” that depict all the media stored on the home computer - playlist, video, photo, and mobile games. With smaller file sizes, metadata-as-media-items could increase iPhone storage by 100-fold. That 16GB iPhone may just be able to store 160GB of media (or more) in the near future.

“As a result, the user perceives that the virtual media items may be available on the [the media player],” Apple said. “In this manner, the virtual capacity of an electronic device may be increased.”

The patent application also allows for remote iTunes library management. iPhone users could reorganize, add, or delete media in their iTunes library while away from their computer. And, should the connection to the computer degrade or be lost, the remote control technology would pause or stop data transmissions to preserve media-file integrity. Additionally, iPhone and iPod users may see peer-to-peer device communications - the kind of device-to-device communication made popular by the Microsoft Zune.

“This type of communication can be referred to as peer-to-peer interaction. In this regard, one mobile device can communicate directly with another mobile device” or ” to a plurality of other mobile devices,” Apple said. “In the peer-to-peer environment, one mobile device can communicate with one or more other electronic devices (whether mobile or stationary) in the immediate vicinity. Data sharing can be performed when such communication is available.”

The iPhone’s 16GB storage limit will likely make way for a new 32GB storage limit with Apple’s mid-cycle iPhone 3G refresh next year, so power users will have a near-term storage boost to look forward to. But, in the long run, we could see remote media access taking the stage to allow for storage capacities reaching upwards of hundreds of gigabytes.


VIA: intomobile

Grand Theft Auto IV PC Confirmed

Rockstar Games has announced that the PC version of of "Grand Theft Auto IV" will arrive in stores on November 18th in North America and on the 21st in Europe.

"Developed by series creator Rockstar North and set in Liberty City, the latest installment in the enormously successful Grand Theft Auto series features a painstakingly detailed and life-like city for players to explore; a rich, immersive narrative experience; an original soundtrack highlighting the cultural eclecticism of Liberty City; and newly expanded multiplayer just for the PC.

“We are very excited to be releasing the PC version of Grand Theft Auto IV,” said Sam Houser, Founder of Rockstar Games. “The whole team is dedicated to bringing an amazing gaming experience to the PC. The game looks and plays beautifully on PC and we can’t wait for people to play it.”

For more information please visit: http://www.rockstargames.com/IV"

The Dark Knight Xbox 360 spotted in the wild




As you've surely heard (and hopefully confirmed for yourself) by now, The Dark Knight is a runaway hit. So much so, in fact, that a number of manufacturers have figured it prudent to crank our hardware with the iconic Batman logo front and center. Next in line for admission on the bandwagon seems to be Microsoft, which apparently showed off a "limited edition" (read: likely one of a kind) Dark Knight Xbox 360 over in Taiwan. We know, you want the details -- eventual release dates, a price, the works. Unfortunately for us all, we're stuck with just that image above and hope for the future. Hey, at least you can let your imagination run wild.

Vista gets crammed onto a PS3. It's as bad as you think.


We can't in good conscience recommend trying this one at home for sake of your own sanity, but one enterprising PS3 enthusiast has thankfully gone the extra mile and installed Windows Vista on the console so you don't have to. As you might have guessed, however, it's not a pretty sight, with the OS running under emulation and requiring nearly 25 minutes to fully boot up. You can also add an extra five minutes and thirty seconds on top of that to load the start menu, and about twelve minutes to load up that most demanding of applications: Notepad. Head on past the break to see it for yourself, and hit up the link below for the installation instructions... if you dare.

VIA :]

The Xbox 360 ‘Red Ring of Death’ Apology Manual

Ah, the ill-fated Xbox 360 Red Ring of Death, how we fear thy ways. After all, with a 16% failure rate, it could happen to anyone. For some of us, it already has. Multiple times. And as much as we love spending a half hour coaxing Microsoft’s customer service into sending us a “coffin” (the sad cardboard box used to mail back your deceased console) only to receive yet another broken replacement, sometimes its easier to just give up. Well then, the least that Microsoft could do is give us a few ideas of what to do with this giant, expired paperweight of failure. That’s why we propose the official Red Ring of Death Apology Manual, printed and paid for by Microsoft themselves, of course. Besides, what else are you gonna do with the damn thing?


Wii Stand

Sure, the snazzy gray stand the Wii comes packed with is cool, but nothing says “Fuck you, Microsoft!” more than perching the tiny Wii on top of the mountain of fried circuitry that is the Xbox360. It’s like screwing your hot new girlfriend in front of your comatose wife.



Towel Heater

While the hard white plastic shell of the 360 is certainly not comfortable, it works wonders on relaxation techniques. Wrap a towel around the console, turn it on for 15 minutes, then unplug it. Viola! - Instant heating pad for muscle and joint pains.


Door Stop

This one is obvious, but we can’t propose this list without it. Why bother wedging that little plastic nub underneath your door, risking back and knee injuries to keep it open, when you can literally drop the 7.8 lb behemoth in front of even the heaviest of doors and get the same effect?


Fake Female Companion

You could easily buy a plastic blow-up doll, but why risk the debilitating embarrassment or bother spending the cash when you already dropped $300+ on a defect-riddled console? A little lube will go a long way with the 360s myriad inputs. The only question is: Are you a front port man, or a back port man?


Unlicensed Wii Fit Balance Board

Spending $90 on Nintendo’s hard-to-find exercise software is pointless if you’re stuck with a busted 360. Simply turn on your TV, tune into that husky-voiced blonde chick doing cardio, and simply follow along using your 360 as a make-shift balance board. Not only will you burn calories, but you’ll take out some of your pent up aggression towards Microsoft for manufacturing such a colossal mess.


Safety Deposit Box

the minus world, video game comedy, RRod, Red Ring of Death, Xbox 360

Instead of storing your money away in a bank or an off-shore account in the Caymans like the-minusworld, think about using your busted 360. Let’s face it: No thief worth his salt would take a second look at the 360 sitting in your entertainment center. Why not stuff it full of your cash and valuables? Extra bonus: It’ll clear up more room under your mattress for your filthy Master Chief/Cortana hentai porno collection.


World’s Saddest Kite

Everyone loves kites. Of course, that’s assuming they are capable of riding the wind. Tie a string onto a busted 360, hand it to a little kid, and watch them bawl uncontrollably as they discover that a hulking piece of plastic and soldered wires can’t fly. For extra kicks, tell them Santa Clause won’t be bringing them a new system because he doesn’t exist.


Fireworks

Set up your own fireworks show with the help of Microsoft’s next-gen disaster. You can launch bottle rockets and Roman candles from the outside of the console (the only reliable part) or attach some sparklers into one of the 360s many useless air vents.


Frisbee

Nothing beats tossing the old Frisbee around the yard. It’s fun and helps counter some of the soft-tissue damage incurred from your recent 24 day long Call of Duty 4 binge. Sure, the 360 is a bit bulky and could possibly cause more damage than it did when it actually worked (just ask the unfortunate soul in the picture), but so long as you don’t use it to play catch with your dog, you’re in the clear.



Primitive Mousetrap

Xbox gamers are amongst the most dedicated negligent gamers out there. When they aren’t in the middle of an all-night FFXI session while cos-playing as their in-game avatar (surprise: not every female black mage is being played by an actual female!), they’re letting their basement bachelor pad fall into disrepair. Thankfully, the 360 can easily be converted into a simple, yet effective mousetrap. No longer do you sloppy pixelantes have to worry about rodent infestations!


VIA:]